Index of Refraction values (IOR)
To create realistic PBR Materials for use in 3D Applications you will need the right Fresnel or IOR Factor in order to achieve a more accurate representation of a surface material. These values are are used in many 3D applications like Blender, Cinema 4D, Maya, 3DS Max and so on.
Here is my list of commonly used materials which I use in my daily 3D life 😉
IOR List – Commonly used materials
Material | min | max |
Acrylic glass | 1.490 | 1.492 |
Air | 1.000 | |
Alcohol | 1.360 | |
Aluminium | 1.390 | 1.440 |
Asphalt | 1.635 | |
Beer !! | 1.345 | |
Bronze | 1.180 | |
Copper | 1.100 | 2.430 |
Crystal | 2.000 | |
Diamond | 2.418 | |
Emerald | 1.560 | 1.605 |
Eye(Lens) | 1.410 | |
Glass | 1.500 | |
Gold | 0.470 | |
Ice | 1.309 | |
Iron | 2.950 | |
Ivory | 1.540 | |
Lead | 2.010 | |
Mercury(liquid) | 1.620 | |
Milk | 1.350 | |
Nickel | 1.080 | |
Nylon | 1.530 | |
Pearl | 1.530 | 1.690 |
Plastic | 1.460 | |
Teflon | 1.350 | 1.380 |
Titanium | 2.160 | |
Water | 1.325 |
Please be aware that these values are approximations for use in 3D applications and not for scientific use!
If you have more IOR values you find useful, just leave me a comment below and I will insert them into the list.