Unity 2017.3 released

Unity Technologies has released Unity 2017.3, its final update for 2017.  

List of new features

  • The ability to import of 2D or 3D 180/360 video and play it back on a  Skybox to create 360-video experiences.
  • New Unlit and Surface particle shaders and ribbonized particle trails.
  • The ability to define managed assemblies based on scripts inside a folder.
  • The ability to take memory snapshots directly inside the editor.
  • Improvements to the Crunch Library which can now compress DXT textures up to 2.5 times faster with about 10% better compression ratio plus the ability to compress ETC_RGB4 and ETC2_RGBA8 textures for Android and IOS support.
  • Support for HDR compressed lightmaps on PC, Xbox One and PlayStation 4.
  • New lighting modes for the Progressive Lightmapper including Baked Indirect, Shadowmask and Subtractive, LOD support with realtime probes, and HDR encoding support for baked lightmaps for higher visual quality.
  • The ability to see VR-device refresh rate, dimensions, aspect ratio, HMD-tracking and controller-tracking as part of device info and device status events.
  • Improvement to cloth including self-collision and inter-collision plus improved constraint painting.
  • Support for XBox One X.
  • Support for publishing Android apps to the Xiaomi store in China.
  • A new playable scheduling feature, which allows you to prefetch data before it is actually played.
  • Changes to the Transform tool to support world space, object space, and screen space.
  • New snapping modes.
  • Several improvements to the Cinemachine camera system.
  • Vuforia 7 support.
  • Octane Render for Unity.
  • Support for Facebook’s new segmented upload feature for Game Room.
  • Oculus Dash Depth support.
  • The ability to use Unity’s terrain trees in VR experiences.
  • Stereo Instancing for PSVR.
  • Many more improvements and bug fixes.

Find out more in a detailed post on Unity’s blog.

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